Agent-native game assets
Point your coding agent at one API + MCP server. It generates the images, meshes, textures, motion, and audio your game needs — atomic USD billing, self-hosted models, no lock-in.
no tokens · pay per generation, to the cent · works with any MCP client
image · .png
image
mesh
texture6 outputs · one session · nothing to click — just look
The session continues
Keep scrolling — the agent keeps working. Each call is another modality on the same production lane. This isn't a feature list; it's the run.
Mesh · geometry

Mesh · PBR texture

Motion · text-to-motion
Voice + sound effects
Point yours at it
Your agent, raw HTTP, or the playground. The endpoints you saw above are the whole surface — documented in full at /docs.
Why it's real infrastructure
NIUA Arcade
We dogfood NIUA by building games with it. Here's the latest — running in your browser, every sound generated on the platform.

The products
NIUA · asset generation
Image, mesh, motion, music, speech — one API + MCP, priced per generation. The sounds in these games are its output.
→ Generate your ownNIUA Studio
Agent drivers for game engines. Scenes, controllers, audio wiring, web export — a coding agent drove the whole Godot project through NIUA Studio.
→ Put it in your agentPay only for what you generate. No card on file to sign up.
Questions